Hey guys-- quick update for you!
We've recently joined the brand-new social media platform Bluesky Social! I've also updated the Megatoxic website to have links to our Bluesky Social feed.
Looking forward to seeing you all there! :)
- Tom
Hey guys-- quick update for you!
We've recently joined the brand-new social media platform Bluesky Social! I've also updated the Megatoxic website to have links to our Bluesky Social feed.
Looking forward to seeing you all there! :)
- Tom
Hey guys!
Well... uhh.... This is NOT the kind of blog post I was expecting to write anytime soon, let alone this year xDDD
Miraculously, we have a new game out! Not only that, but it's the first Megatoxic release made exclusively for the Sega Genesis platform!
To give you all a bit of background, The School of Torture is actually a game I made when I was around 12. I created it using Game Maker 3.2 (now known as Game Maker Studio), and it was one of the first games I had ever made. After I had made it, I sent it to a couple close friends/family and burned it to a CD-R.
Over the years however, I had lost the CD it was on, and the original game was lost permanently.
Fast-forward to 2024, just for fun I started dabbling in C programming, specifically Sega Genesis development. It was the first time I ever had a go at making a Sega Genesis game, and it was also my first experience programming in C. Probably not the BEST idea to leap right into Sega Genesis without having prior knowledge in the language, but I was really just messing around.
And sure enough, 20+ YouTube tutorials later, and a little less than a month of time, I had successfully built a complete School of Torture remake that runs on the Sega Genesis. I did everything I could to build in everything I remember about the original School of Torture to keep the game as faithful as possible, but I also did everything I could to make it as polished and feature-packed as possible:
For my first Sega Genesis game, I think it turned out pretty good!
And to top this blog post off with a nice cherry on top, I'm thrilled to announce that The School of Torture is available to play and download TODAY on Megatoxic! You can find the full game for free HERE! :)
Once again, thank you all for the support, and I hope you enjoy the game!
-Tom
Hey everyone, Tom here.
This might be a long blog post, so feel free to grab a drink and let's talk.
I'll cut right to the chase: lately I haven't really had any desire to work on games, and at this point in time I don't really plan on doing any more projects in the future. I have a couple projects that I was working on, and they're still safely backed up on my media server in case I ever want to revisit them in the future. But as I mentioned a few blog posts ago, Game Maker Studio has become a subscription-based model, so it's pretty impractical for me to use it again unless I'm really serious about game development again-- which I'm not... Never say never, but I'd say it's highly unlikely.
Now, all that's not to say I'm doing BADLY-- I'm actually doing quite well in fact! I'm still happily with my partner Jordyn (can't believe it's been ~8 years already, sheesh...), and I've been at my new web development job for 2 and a half years now. Everything's going great! But I do feel like it's getting close to time to say goodbye to Megatoxic. >.<
I don't really want this to be a completely depressing post, so I'll quickly jump to something a bit happier: As you can see, we have a new website! :)
Some new features include:
I actually had a lot of fun building this version of Megatoxic's website. As you can see, the Forum is pretty much gone forever (though I do have a link in the footer right now, but it's likely not staying). In its place though, I've built a new section of the site called "Fun Stuff". This is a whole new section of Megatoxic dedicated to nifty little HTML and web experiments I've been doing in my spare time.
Another great thing about this new version of Megatoxic is its use of Javatari-- which is an Atari 2600 emulator for your web browser. That's right-- now you can actually play most of the games on the site without downloading them! ;D
And finally, there's an easter egg I've planted on the site somewhere. I won't reveal what it is, but here's a hint for you: be sure to carefully examine that footer. ;o
Well, as you probably can tell, this is very likely going to be the last version of the Megatoxic website I'll ever make (though again, never say "never"). I want to end my run with Megatoxic on a happy, high note. And I think I actually did. :)
Have a good one, and I'll burp you all later. xD
- Tom
Hey everyone. I mentioned yesterday that I would keep you all posted on what will happen with Ballzerk and Megatoxic in general. Now that I've had some more time to process everything and look into the situation with Game Maker Studio, the situation is not as dire as I was making it out to be yesterday. Frankly, there's a lot going on currently with myself and I felt like there wasn't a lot I can do with all these factors coming into play.
So without further due, here is the rundown:
Hey everyone. This is a post I've been sort of avoiding to make this week, because it's not really good news. I'm still trying to process in my head how to negotiate through it, and whether or not I can even continue Megatoxic. It's been about 20 years since I've been making independent games under this name, and I always felt like at some point I would quietly stop making new games for Megatoxic. I just never thought it would have to be anytime too soon.
I actually have 3 game projects in the works right now that I've been steadily trying to develop. It's just taking me a long time to announce them or show off any gameplay trailers, merely due to the fact that I have a full-time job (that's not particularly enjoyable I might add), a long-distance relationship with the best person in the world, and an entire life outside of my job that I'm trying to tend to. So I simply never get the time, energy or motivation to work on my games for Megatoxic.
But even with all the "life" stuff I mentioned above, that's actually not what's making me feel like I may need to end Megatoxic. Here's what's going on:
Quick update for you guys!
Ballzerk was hand-picked to be featured on GameKeys.net! Go check it out, and see some of the other games they showcase.
Happy Holidays everyone, and stay safe during these dark times!
- Tom
Hey guys!
In the last update, you may have caught that we've been working on setting up an official Discord server for Megatoxic. Well, the day has finally come-- the Official Megatoxic Discord server is live to the public!
Getting there is super quick-- just go to the home page for Megatoxic.com and click on the Discord logo, next to the other social media icons. They're pretty large, so you can't miss them.
The Discord server has a couple of basic rules, much like our forums. I'm super laid back and try to get along with everybody, so it's not difficult at all to follow the rules. Just common-sense stuff, and no political conversation. 😀
Right now the channel looks pretty baron, but as the Discord channel grows I will re-organize it and add more sub-channels and categories to it.
That's all for now. Have fun guys!
- Tom
Hey guys - Tom here!
If you're reading this blog post, you've already noticed that our website got a complete overhaul! I'm excited to announce the NEW iteration of Megatoxic.com!
As you can see, I've decided to keep a similar aesthetic to the last version of the site, but evolve it into a much more robust design. The previous version of Megatoxic.com was made in what us developers call a "WYSIWYG" editor ("What You See is What You Get"), and I had been using that for a while. Lately I've become more adventurous and decided to train myself HTML5, CSS, JavaScript and PHP. That's right-- I painstakingly manually coded this website myself in HTML5 by hand. LMAO.
By coding the entire website by hand, it's actually much easier for me to manipulate all the elements of the website, and it's way more optimized than the last version of Megatoxic.com. With that, there's also a whole slew of benefits that this website gives both you guys and myself:
On the Front:
Immediately you'll notice that the website has a brand new layout. Many of the elements that were used in the old website are still here, but the navigation menu is now at the top instead of the side. There is no more hamburger menu anymore, so that's one less navigation button you need to worry about.
The slideshow at the top is completely dynamic and interactive-- not only can you scroll through the slides like before, but each slide is clickable and takes you to a page that has more relevant info.
Below the larger slideshow I have the blog ticker on the left, which I completely coded in JavaScript. Clicking on this ticker will bring you to the "News" section of the website where you can read more blog posts. To the very right of the Blogger Ticker, there is a mini Facebook feed that shows Megatoxic's latest posts. And just below that, you'll see that I've moved the social media buttons from being somewhat hidden in the top-right corner, down in the forefront where you can easily find them.
If you navigate around the new website in general, you'll notice that there's actually a lot of new content here. I actually went through the trouble to create a brand new cover image for Ballzerk specifically for this new website, and I think it looks super epic. I also have new cover images for Quad-Ball that I recently re-discovered. Quad-Ball was actually a game I did for a college project back in 2013, and along with the original game I actually made box and cartridge label art for it. As I was going through my old files for this website, I recently re-discovered this art and decided to repurpose it for Megatoxic.com. I think it came out pretty cool-- let me know your thoughts!
On the Back-end:
Along with the many front-facing changes on the website, there are a huge number of under-the-hood improvements that should make maintaining this website much easier for me. Almost everything on the website is now powered by a SQL database. The large slideshow, the entire Games section and a lot of the other elements can all be controlled and modified though a MySQL editor. What this means for me is, I have a much easier process if I want to make (non-blog) updates to the website and I actually don't even need to republish it anymore. I can now add new games on the fly and change anything I want on each page. I also have full access to the HTML code so I can just modify that as well if I need to.
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Smaller announcement:
Along with our new website, you may have noticed a very familiar symbol on the home screen that was never on the Megatoxic website before. I'm excited to announce that Megatoxic now has an official Discord server! Right now, I'm still in the process of setting up the Discord server, but as soon as I do I will make an announcement here on the website, and all other social media platforms. Stay tuned! :)
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Well, that's everything!
I hope this was an interesting read for some of you guys, and I hope you enjoy this brand new iteration of Megatoxic.com! As a way to pay our respects for everything the old website gave us the last couple of years, here are some nice screenshots of the old layout to reminisce:
Hey guys!
We were featured on a Twitch livestream yesterday! ZeroPage Homebrew played and gave a great critique on Game Catcher 2600, along with 4 other Atari 2600 homebrew games by other people.
Watch the entire stream here (Game Catcher starts at the 2 hour mark): https://m.twitch.tv/videos/555628859
Subscribe to ZeroPage Homebrew on Twitch and support their channel: https://www.twitch.tv/zeropagehomebrew
You can download Game Catcher 2600 in the Games section on the left.
Just wanted to share this with everyone, hope you enjoy it! :)
- Tom
Quick update for you guys.
For those attempting to search for the Android version of Ballzerk and download it on the Play Store, you may not be able to anymore. For some reason, even searching for the exact title "Ballzerk" doesn't show it in the search results. However, the game IS still present on the store-- it hasn't been removed by Google. I'm currently trying to get this resolved. For now, I will update Ballzerk's page on the website to include links for both the iOS and Android versions of the game so it's more easily accessible. Sorry for the inconvenience!
- Tom
Quick Update 12/20/2019:
Google resolved this on their end. Thanks to them for their support on this matter!