News

Ballzerk RELEASE!

Tom - 2018-01-27

Hey guys! BIG NEWS TODAY!

BALLZERK IS OUT FOR ANDROID! You can download the game here:

Google Play Store - Ballzerk

I'd like to give a huge thank-you to everyone that participated in the Alpha and Beta testing phases. I had a lot of fun doing that and watching the game evolve over time into a fully finished, polished product.

This is the first time I released a game on a mainstream platform, so doing this feels pretty wild for me. My last release was Game Catcher on the OUYA, but that platform wasn't exactly popular. Therefore, I consider Ballzerk to be a very high-caliber release and accomplishment.

You will also find that I made a new listing for Ballzerk in Megatoxic's Games' section, as it's obviously now part of that group. There will also be a download link to the game there as well.

What happens now?

Right now, I'm planning on taking a short break from working on any game projects. I'm more curious to see the response Ballzerk gets. If it gets a large amount of downloads and become a pretty major hit, I'd definitely consider working on a sequel. I actually already have a couple concepts for a sequel that I think could be really cool. Otherwise if it doesn't get too noticed by anyone, then I'll work on a different game. Either way-- I'm still working on a new game project later in the year sometime. I had a lot of fun doing this and I'd love to do this again for a new project. One goal of the Megatoxic rebranding was to become more active in developing games, so I intend to stick to that.

Anyway, I want to say "Thank You" one more time to everyone, and give a big shout-out to my girlfriend Jordyn, who's been with me all the way through this thing. She's been really great and supportive for me! > u < I also want to thank my parents who have been really excited for this, and my friends and family who greatly helped in testing this game out with me.

HAVE FUN GUYS! 8D

- Tom

Ballzerk - Speed-based level music! ;D

Tom - 2018-01-26

Hey everybody!

Here's our last bit of Ballzerk content we have for you before the game's full release in the Google Play Store tomorrow! This is one of our favorite tracks in the game. We hope you guys like it too! > u < We'll see you tomorrow! ;D

- Tom




Ballzerk - Exploration Gameplay Trailer

Tom - 2018-01-25

Hey guys!

We've got one more gameplay trailer prepared for everyone to feast their eyes on! This trailer gives you a glimpse of some exploration gameplay. There's a TON going on in this game, and the levels get extremely vast later on in the game, to a point that I don't think many people playing this would expect. Enjoy the trailer, and we'll see you tomorrow! :3

- Tom

Ballzerk - Exploration Stage Music!

Tom - 2018-01-24

Hey guys!

Got another piece of Ballzerk awesomeness for you. Enjoy! ;D


- Tom

New Gameplay Trailer for Ballzerk!

Tom - 2018-01-23

Hey there!

Here's another Ballzerk trailer for everyone's viewing pleasure, this time showing off some actual gameplay! Hope you guys enjoy these videos, and there's plenty more where that came from! X3

-- Tom


Ballzerk OST Release!

Tom - 2018-01-23

Hey guys!

Ballzerk is basically done, so what we plan to do with our final few days is to start releasing a bunch of content and trailers on YouTube! I will also be posting the videos on Facebook, Twitter, and in the blog on the website here. Here's our first one! Stay tuned for the second video! :D

Announcement coming up!

Tom - 2018-01-20

Hey guys!

I've got a MAJOR ANNOUNCEMENT coming soon! Be sure to check our social media pages throughout next week (especially YouTube!). ;3

Also on a side note, the forums are back online now, so if you miss hanging out there, it's ready to go! The only caveat is you'll need to re-register on the new forums due to the complications that occurred with the old ones.

Thanks! :)

- Tom

Oh snap...... the forums are down.

Tom - 2017-12-11

Hey guys, just a quick announcement.

As some of you may have noticed, we're currently experiencing issues with our forums. I'll be working this week to get that resolved. I'm thinking about changing to a different forum provider as well, which should also help minimize costs. I'm also toying with the idea of ditching the forum completely, as not many people actually used it while it was up. Building a forum and a community is a pretty big undertaking on its own, alongside maintaining the website and working on Ballzerk at the same time (and everything you see at Megatoxic is a one-man show by the way). If nobody uses the forums though, there's no incentive for me to continue with it unfortunately. It's been fun trying it out though!
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Other Updates:

Aside from that inconvenience, Ballzerk is progressing very well and is now in Beta! Basically what that means is, all the assets for the game are in-place and from a content standpoint the game is finished. The Beta phase is simply for debugging the game, and adding a bit more polish to what's already in place. I've got most of the music for the game composed at this point. It will have an all-original soundtrack that I made, and so far it's sounding pretty awesome! I am also planning on posting the OST on YouTube for everyone's listening pleasure. :3

I apologize again for the forums being down-- I'll try and get that situated and have that resolved by the end of the week. Until then, you may actually not be seeing many updates on the website right now. I'm basically working hard right now to get everything done in Ballzerk for mid-February. Then on-top of that I have a full-time job outside of Megatoxic, as well as my personal life. I'm not getting paid for any of this at all-- this is strictly something that I love doing and that I'm passionate about. Rest assured, updates will definitely come within the next couple of months!

Announcement - BALLZERK!

Tom - 2017-09-11

Hey guys!

I'm very excited to announce our newest project that's currently in development, Ballzerk! This is a brand new Android game that draws inspiration from pinball machines, Breakout, and other ball/paddle games. Instead of paddles though, this game utilizes tilt controls to maneuver the ball around the stage. The game is in the alpha stage right now, but I put together a quick trailer that I'm excited to share with you guys! You can watch it here:

The trailer also includes an early mix of the theme song for the game! Don't worry -- it will be longer and sound much more polished in the final release! ;D

Hope you guys enjoyed this major announcement, and stick around for more updates as we come closer to Ballzerk's release!

- Tom

A look back at Megatoxic.com

Tom - 2017-07-19

Hey guys. ;D

As we enter our fifth version of the website and the major re-branding of Megatoxic, I thought it would be appropriate to share some interesting pictures I was able to gather of the different iterations of Megatoxic.com. They span from as early as 2002 to as late as last year, and demonstrate how the Megatoxic website has evolved over time. So, rather than talk about it more, I'll go ahead and show it to you. Hope you enjoy these pictures! :D

This is the first version of the website. The logo on the top left actually animated and came in from the top, which was a unique visual effect. Other than that, the website looked very simplistic and a bit amateurish as you could tell. As I was very much an energetic 13-year old back then, I was super-excited and over-used exclamation points a lot! LOL! I was very enthusiastic when I was working on a game project, whether it was one that was brand new or one that was just nearing full completion. The Strange X-50 was about to release at the time this screenshot was taken, so you can see my excitement in the way I announced it! :)

Here is the 2nd version of the website, circa 2006-2010. This version of the site teased the School of Torture 7 in a live-action trailer I made, and it also teased High Alacrity (shown above). This was actually a very ambitious version of the website, as it was going to have various subsections like an FAQ, a place to download desktop wallpapers, and an "Apps" section, which (believe it or not) was a new thing at the time.

In between website versions, I had to take the whole place offline for a few weeks as I finished designing the new layout. While this was going on, I mainly used Megatoxic.com as a repository for some of my work that I'd done. It also was the first time actual gameplay of the School of Torture 7 was finally revealed, before the project got canned.

Here is one of the newer versions of the website that spanned from 2011 to 2014. One thing to note that's interesting is that this version of megatoxic.com was actually produced on a Linux computer. I was heavily into Linux at the time. Another interesting tidbit about this version is it's the first version to be designed with touchscreens in mind. The navigation buttons are now on the left and are much larger, making it easier to press each one with a finger.

And finally, we have the most recent version of Megatoxic.com that we just transitioned from, spanning from 2014 to July 19th, 2017. For this version, I decided I wanted to go back to the darker, green-blue color scheme that the website had when it first launched. This is the first version of the website to make use of a blog, and it had interactive slideshows for each game page. Many of the elements from this website were carried over into the current version.